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Tournament
Name: New Jersey-style Brawl
 (Tournament started: Friday, July 16 at 5:00 PM)
3 man brawl
 18 participant maximum with 3 players per match
Rules:4 stock, no time-limit, any character.
Challengers:
(6)
Tournament entrees have been finalized.
Standings (0)
 AurorX
 Karoku (2100)©
 Karoku (2100)©
 Kibotos
 Jul 16, 5:00 PM
 Karoku (2100)©
 <Ninja Goron
 Evilskull
 Evilskull
 0blivionJack
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Author Topic: Some Random Tournament people won't join  (Read 873 times)
0blivionJack
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« Reply #30 on: July 22, 2010, 03:05:55 AM »

Stage: Bridge of Eldin

Rule: You can only pick Link, Ganondorf, or Zelda/Sheik at Bridge of Eldin =P
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« Reply #31 on: July 22, 2010, 11:20:18 AM »

Stage: Bridge of Eldin

Rule: You can only pick Link, Ganondorf, or Zelda/Sheik at Bridge of Eldin =P

Lol miguel how can people know if your going to choose Brige of Eldin and they dont choose a LOZ character
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« Reply #32 on: July 22, 2010, 12:23:36 PM »

Stage: Bridge of Eldin

Rule: You can only pick Link, Ganondorf, or Zelda/Sheik at Bridge of Eldin =P

lmfao, that rule is pretty funny actually Miguel, but a bit unfair for others don't you think? Cheesy
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« Reply #33 on: July 23, 2010, 03:35:03 AM »

Stage: Bridge of Eldin

Rule: You can only pick Link, Ganondorf, or Zelda/Sheik at Bridge of Eldin =P

I like those type of rules. you can do the same with the Mario characters, Pokemon or even with the starfox team.
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« Reply #34 on: July 23, 2010, 11:01:41 AM »

I like those type of rules. you can do the same with the Mario characters, Pokemon or even with the starfox team.

OH, I get it now!  Ok-ok, I see how this works.

There is only one problem... Suppose one person picks Eldin right?  But another picks Lylat Cruise or Green Greens.  What if one of the stages are selected by one of the players and they have the incorrect character for that match?  Unless it's decided by both players, it could conflict with the rules.

A cool idea, yet the game itself isn't that coordinated to do such a thing.
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« Reply #35 on: July 24, 2010, 11:10:28 AM »

WE NEED MORE IDEAS! @,@!!! AND MORE RULES!!!!
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« Reply #36 on: July 24, 2010, 12:29:26 PM »

OH, I get it now!  Ok-ok, I see how this works.

There is only one problem... Suppose one person picks Eldin right?  But another picks Lylat Cruise or Green Greens.  What if one of the stages are selected by one of the players and they have the incorrect character for that match?  Unless it's decided by both players, it could conflict with the rules.

A cool idea, yet the game itself isn't that coordinated to do such a thing.

The game determines stages and rules by following the settings from one person, and then switching to the other person's in the next battle, right? If that's the case, then people could just remember who's settings were selected prior, and then follow up with them both choosing Eldin and the appropriate characters.
« Last Edit: July 24, 2010, 12:33:19 PM by AurorX » Logged
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« Reply #37 on: July 24, 2010, 12:51:45 PM »

The game determines stages and rules by following the settings from one person, and then switching to the other person's in the next battle, right? If that's the case, then people could just remember who's settings were selected prior, and then follow up with them both choosing Eldin and the appropriate characters.

True.  But for example, if it's my turn, I can choose whatever rule I want, however, it doesn't mean my opponent HAS to do the same.  It's like saying this:  "I am going to pick Pictochat and you must pick Ganondorf while I pick Fox"

The other player shouldn't be forced to choose just because the other person said so.  On the other hand however, a coin-flip can settle the situation.

For example.  To determine where the order begins, we both pick a stage.  I pick Smashville and you pick Poke'mon Stadium (Brawl).  Poke'mon Stadium (Brawl) is chosen so you go first.  Then we quit the match and assume our pattern.  I choose a stage and it goes to me under my settings.  Now that we're clear with the pattern, we quit again so that you are given the freedom to choose a stage of your liking.  Afterward, you decide that you want to do Castle Siege's rules and pick only Marth or Ike.  Here's how it will work:  We will decide on a coin-flip.  Heads, you will select Castle Siege, and tails, you will select a character-specific-free stage for both you and your opponent.

If you think about it, Noah for example could pick Falco and Lylat Cruise all the time.  Pretend all of us suck with Starfox characters.  If he wants to, he could screw all of us up by picking Lylat and the Starfox-character-only rule to his advantage.

See my point?
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« Reply #38 on: July 24, 2010, 06:40:00 PM »

Juan, point well taken. But I think that's the challenge. Clearly some would have an advantage over others in different character-stage combos but that would provoke the people of SSB to learn more characters other than their main. By that way, you don't limit yourself to the same gameplay and at the same time, you learn the weaknesses of each character that you get to use later on.

The thing now is to make a proper system so that it would be less susceptible to taking advantage of the character-stage rule and more adept at giving everyone a fair shot.

And oh yeah, could we combine some character stage combos like:

Oldies:
Characters: Pit, Game & Watch, ROB, Ice Climbers
Stages: Skyworld, Flat Zone 2, Mario Bros., Summit

3rd Party:
Characters: Sonic, Snake
Stages: Shadow Moses Island, Green Hill Zone

Bounty Hunters
Characters: Captain Olimar, Captain Falcon, Samus
Stages: Port Town Aero Dive, Distant Planet, Norfair, Frigate Orpheon, Big Blue, Brinstar

Mario Spin-offs
Characters: Yoshi, DK, Diddy Kong, Wario
Stages: Yoshi's Island (Brawl), Yoshi's Island (Melee), Jungle Japes, Rumble Falls, Wario Ware, 75m

Anyone Goes
Characters: Any
Stages: Battlefield, Final Destination, Pictochat, Smashville, Hanenbow
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Karoku (2100)©
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« Reply #39 on: July 25, 2010, 01:43:39 AM »

Juan, point well taken. But I think that's the challenge. Clearly some would have an advantage over others in different character-stage combos but that would provoke the people of SSB to learn more characters other than their main. By that way, you don't limit yourself to the same gameplay and at the same time, you learn the weaknesses of each character that you get to use later on.

The thing now is to make a proper system so that it would be less susceptible to taking advantage of the character-stage rule and more adept at giving everyone a fair shot.

And oh yeah, could we combine some character stage combos like:

Oldies:
Characters: Pit, Game & Watch, ROB, Ice Climbers
Stages: Skyworld, Flat Zone 2, Mario Bros., Summit

3rd Party:
Characters: Sonic, Snake
Stages: Shadow Moses Island, Green Hill Zone

Bounty Hunters
Characters: Captain Olimar, Captain Falcon, Samus
Stages: Port Town Aero Dive, Distant Planet, Norfair, Frigate Orpheon, Big Blue, Brinstar

Mario Spin-offs
Characters: Yoshi, DK, Diddy Kong, Wario
Stages: Yoshi's Island (Brawl), Yoshi's Island (Melee), Jungle Japes, Rumble Falls, Wario Ware, 75m

Anyone Goes
Characters: Any
Stages: Battlefield, Final Destination, Pictochat, Smashville, Hanenbow

Then how about this (btw, I love your idea and you provided a good point too):  One match has one person's rules while the other has the other person's rule.  Then the third is randomized or decided whichever way.  I only wanted to avoid people picking a character from a series their opponent can play as and beat them to a pulp and take advantage of it.

We'll figure this out.
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« Reply #40 on: July 25, 2010, 02:29:07 AM »

Or why not randomize everything :-P Have them all pre-selected before the tourney match-ups are made. Then when the tourney match-ups are made, just apply them in order to the board and just follow the rules. I think that would be a better idea. So we have how many themes:

Mario
Mario Spin-off
Zelda
Pokemon
Kirby
StarFox
EarthBound
Fire Emblem
Oldies
3rd Party
Bounty Hunters
Anyone Goes

So that's 12 sets of rules. Cheesy Now just assign them 0-11 and randomize using a calculator :-P
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« Reply #41 on: July 25, 2010, 11:20:17 AM »

Olimar's not really  bounty hunter >.> just saying
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« Reply #42 on: July 25, 2010, 05:48:20 PM »

I know...more like Space Explorer is the better term, but it sounded lame...hahaha
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« Reply #43 on: July 26, 2010, 06:14:05 AM »

True.  But for example, if it's my turn, I can choose whatever rule I want, however, it doesn't mean my opponent HAS to do the same.  It's like saying this:  "I am going to pick Pictochat and you must pick Ganondorf while I pick Fox"

The other player shouldn't be forced to choose just because the other person said so.  On the other hand however, a coin-flip can settle the situation.

For example.  To determine where the order begins, we both pick a stage.  I pick Smashville and you pick Poke'mon Stadium (Brawl).  Poke'mon Stadium (Brawl) is chosen so you go first.  Then we quit the match and assume our pattern.  I choose a stage and it goes to me under my settings.  Now that we're clear with the pattern, we quit again so that you are given the freedom to choose a stage of your liking.  Afterward, you decide that you want to do Castle Siege's rules and pick only Marth or Ike.  Here's how it will work:  We will decide on a coin-flip.  Heads, you will select Castle Siege, and tails, you will select a character-specific-free stage for both you and your opponent.

If you think about it, Noah for example could pick Falco and Lylat Cruise all the time.  Pretend all of us suck with Starfox characters.  If he wants to, he could screw all of us up by picking Lylat and the Starfox-character-only rule to his advantage.

See my point?


I hate Falco  Angry         Tongue

Good thing im decent with everyone  Grin


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« Reply #44 on: July 26, 2010, 07:50:34 AM »


I hate Falco  Angry         Tongue

Good thing im decent with everyone  Grin




With all due respect, Captn', I hate you too Angry   Tongue

And, if I was still as good as I was in Brawl back in the day, I could say that too, but still, it's funny how after I played Brawl Minus did I get better with characters like Ivysaur and Ganondorf in regular Brawl. Tongue
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